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The start of a 3d box-modeler (think Wings3d, but in C++)
C++ Other
branch: python_dead

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etc
lib
src
FluxModeler.pro
FluxModeler.pro.user
FluxPython.psproj
FluxPythonIO.cpp
FluxPythonIO.h
LICENSE
README.txt
cleansource.bat

README.txt

Some of the 3d modeler I was working on last year. C++ w/ old school OpenGL.


Ctrl-Left mouse rotates scene
Ctrl-Right mouse drags scene
Ctrl-Mousewheel zooms in and out

Shift-R will select an edge ring
Shift-L will select an edge loop

Spacebar deselects all

I would like to convert this to WebGL + CoffeeScript (or maybe even Racket). 
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