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Perspective #2

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@desandro

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@desandro

Currently Zdog uses orthogonal perspective, where all projected lines are parallel with no vanishing point. This works nice with stroke volume — as stroke volume is applied to the entire shape uniformly. So, with the same shape, a corner close to the camera will have the same stroke as the corner far from the camera.

That said, adding perspective would be a good feature to add. It's a relatively low-complexity addition that provides a wide range of capability. Vanishing point perspective is an expected feature of any 3D library. Zdog may be special, but it should get it the same.

Add a 👍 reaction to this issue if you would like to see this feature added. Do not add +1 comments — They will be deleted.

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