Slower debounce time in FRR reloading#1583
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fedepaol merged 3 commits intometallb:mainfrom Sep 6, 2022
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It might be useful to know how long an operation lasts for debugging purpouses. Signed-off-by: Federico Paolinelli <fpaoline@redhat.com>
It normally takes 2-3 seconds to execute a full reload command. In case of multiple requests in flight, this translates in accumulated requests that end up in pending sighup requests that then translates into allocated memory (basically we have one child frr_reloader process per reload request, consuming memory). In case a service is constantly updated (for example, a dangling endpoint that makes the service available / not available too fast), we may end up accumulating memory that we are not able to free fast (because the number of requests is higher than how fast the reloader can serve them). Because of this, it's safer to accumulate the requests for at least how long it takes to serve one. Signed-off-by: Federico Paolinelli <fpaoline@redhat.com>
In case the same configuration is propagated to the reloader, we ignore it instead of calling frr again. Signed-off-by: Federico Paolinelli <fpaoline@redhat.com>
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In corner cases where we have a bouncing service, the number of updates requested to the reloader is higher than how fast the reloader is able to consume those requests. The requests are mutexed, so what happens is that we have a long (and growing) list of reloader child processes spun up by the sighup that we are not able to estinguish.
This consumes memory and may end up in having the speaker killed.
To fix this, we make the debounce timeout longer
Fixes #1581