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Open source reimplementation of Stronghold 1
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metalvoidzz Correct resolutions
The edition of Stronghold will now be detected. Also, resolutions are
now restricted to the ones used in Stronghold HD. This creates an
issue in StaticElement
Latest commit 23cccf2 May 20, 2019
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README.md

Sourcehold Build Status

Open source engine implementation of Stronghold by Firefly Studios. This project is currently in an early stage of development. Once completed, it should be able to replace all editions of classic Stronghold, including the HD remaster.


Imgur

About

Stronghold is a castle sim created by Firefly Studios in 2001. It was released for Windows and supports MacOS since its HD remaster. The purpose of this project is to make Stronghold playable on platforms it didn't support originally. It is not intended to be a 100% accurate source port, so there will be differences.

Building

After cloning the repository, make sure to run git submodule init and git submodule update to fetch cxxopts.

Run cmake in your build directory. If you're building on Windows or don't have the libraries in your pkg-config, use the -DCMAKE_PREFIX_PATH=/custom/path1/;/custom/path2/ option on the command line. Note that you have to give CMake absolute paths.

Sourcehold depends on the following libraries:

  • SDL2
  • OpenAL
  • FFmpeg
  • Boost

Running

Copy the following files into the data folder:

data
├── binks/
├── fx/
├── gfx/
├── gfx8/
├── gm/
├── maps/
├── stronghold.mlb
├── sh.tex
├── delete.ani
├── hand.ani
├── jester.ani
└── sword.ani
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