Physically based glTF rendering with Vulkan in Rust
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Jakub Hlusička
Latest commit 168ade6 Feb 17, 2019
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Physically based glTF rendering with Vulkan in Rust

This repository contains highly experimental code, proceed with caution.

Design goals

  • An elegant implementation
  • Up-to-date real-time physically based rendering techniques
  • Support for glTF models (not necessarilly fully conformant to the glTF spec)
  • Thin layer on top of vulkano
  • Expose the vulkano API to allow for high customizability
  • Easily switch between rendering techniques (multiple BRDF implementations)