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@@ -93,6 +93,7 @@ void GBACheatSetGameSharkVersion(struct GBACheatSet* cheats, enum GBACheatGameSh |
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bool GBACheatAddGameSharkRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
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enum GBAGameSharkType type = op1 >> 28;
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struct mCheat* cheat = 0;
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+ int romPatch = 0;
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if (cheats->incompleteCheat != COMPLETE) {
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struct mCheat* incompleteCheat = mCheatListGetPointer(&cheats->d.list, cheats->incompleteCheat);
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@@ -148,10 +149,16 @@ bool GBACheatAddGameSharkRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t |
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cheats->incompleteCheat = mCheatListIndex(&cheats->d.list, cheat);
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break;
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case GSA_PATCH:
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- cheats->romPatches[0].address = BASE_CART0 | ((op1 & 0xFFFFFF) << 1);
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- cheats->romPatches[0].newValue = op2;
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- cheats->romPatches[0].applied = false;
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- cheats->romPatches[0].exists = true;
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+ while (cheats->romPatches[romPatch].exists) {
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+ ++romPatch;
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+ if (romPatch >= MAX_ROM_PATCHES) {
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+ break;
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+ }
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+ }
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+ cheats->romPatches[romPatch].address = BASE_CART0 | ((op1 & 0xFFFFFF) << 1);
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+ cheats->romPatches[romPatch].newValue = op2;
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+ cheats->romPatches[romPatch].applied = false;
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+ cheats->romPatches[romPatch].exists = true;
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return true;
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case GSA_BUTTON:
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switch (op1 & 0x00F00000) {
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