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Qt: Fix regression when audio thread never starts
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5 deletions.
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+5
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src/platform/qt/Window.cpp
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@@ -672,8 +672,6 @@ void Window::gameStarted() { |
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action->setDisabled(m_controller->platform() != PLATFORM_GBA);
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}
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#endif
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- multiplayerChanged();
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- updateTitle();
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QSize size = m_controller->screenDimensions();
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m_screenWidget->setDimensions(size.width(), size.height());
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m_config->updateOption("lockIntegerScaling");
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@@ -689,6 +687,11 @@ void Window::gameStarted() { |
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menuBar()->hide();
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}
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#endif
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+ m_display->startDrawing(m_controller);
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+
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+ reloadAudioDriver();
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+ multiplayerChanged();
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+ updateTitle();
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m_hitUnimplementedBiosCall = false;
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if (m_config->getOption("showFps", "1").toInt()) {
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@@ -731,9 +734,6 @@ void Window::gameStarted() { |
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m_audioChannels->addAction(action);
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}
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}
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- m_display->startDrawing(m_controller);
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-
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- reloadAudioDriver();
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}
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void Window::gameStopped() {
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