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GBA I/O: Fix reading from a few invalid I/O registers (fixes #876)
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src/gba/io.c
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@@ -27,6 +27,7 @@ Bugfixes: |
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- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
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- GBA: Fix keypad IRQs not firing when extra buttons are pressed
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- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
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+ - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
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Misc:
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- Qt: Don't rebuild library view if style hasn't changed
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- SDL: Fix 2.0.5 build on macOS under some circumstances
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@@ -889,14 +889,17 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) { |
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break;
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case REG_MAX:
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// Some bad interrupt libraries will read from this
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- break;
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- case 0x66:
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- case 0x6E:
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- case 0x76:
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- case 0x7A:
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- case 0x7E:
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- case 0x86:
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- case 0x8A:
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+ case 0x066:
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+ case 0x06E:
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+ case 0x076:
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+ case 0x07A:
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+ case 0x07E:
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+ case 0x086:
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+ case 0x08A:
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+ case 0x136:
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+ case 0x142:
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+ case 0x15A:
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+ case 0x206:
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mLOG(GBA_IO, GAME_ERROR, "Read from unused I/O register: %03X", address);
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return 0;
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case REG_DEBUG_ENABLE:
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