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SDL: Remove writing back obtained samples (fixes #768)

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endrift committed Jul 9, 2017
1 parent 480dc0f commit 691600902c18fbee18ba8ab12cefed8403b3c7ae
Showing with 1 addition and 1 deletion.
  1. +1 −0 CHANGES
  2. +0 −1 src/platform/sdl/sdl-audio.c
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@@ -184,6 +184,7 @@ Misc:
- GB Serialize: Add MBC state serialization
- Qt: Dismiss game crashing/failing dialogs when a new game loads
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
+ - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
0.6 beta 1: (2017-06-29)
- Initial beta for 0.6
@@ -40,7 +40,6 @@ bool mSDLInitAudio(struct mSDLAudio* context, struct mCoreThread* threadContext)
mLOG(SDL_AUDIO, ERROR, "Could not open SDL sound system");
return false;
}
- context->samples = context->obtainedSpec.samples;
context->core = 0;
if (threadContext) {

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