Permalink
Browse files
SDL: Remove writing back obtained samples (fixes #768)
- Loading branch information...
Showing
with
1 addition
and
1 deletion.
-
+1
−0
CHANGES
-
+0
−1
src/platform/sdl/sdl-audio.c
|
|
@@ -184,6 +184,7 @@ Misc: |
|
|
- GB Serialize: Add MBC state serialization
|
|
|
- Qt: Dismiss game crashing/failing dialogs when a new game loads
|
|
|
- GBA Memory: Call crash callbacks regardless of if hard crash is enabled
|
|
|
+ - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
|
|
|
|
|
|
0.6 beta 1: (2017-06-29)
|
|
|
- Initial beta for 0.6
|
|
|
|
|
|
@@ -40,7 +40,6 @@ bool mSDLInitAudio(struct mSDLAudio* context, struct mCoreThread* threadContext) |
|
|
mLOG(SDL_AUDIO, ERROR, "Could not open SDL sound system");
|
|
|
return false;
|
|
|
}
|
|
|
- context->samples = context->obtainedSpec.samples;
|
|
|
context->core = 0;
|
|
|
|
|
|
if (threadContext) {
|
|
|
|
0 comments on commit
6916009