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@@ -400,7 +400,7 @@ void Window::exportSharkport() { |
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void Window::openSettingsWindow() {
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SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
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-#if defined(BUILD_GL) || defined(BUILD_GLES)
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+#if defined(BUILD_GL) || defined(BUILD_GLES2)
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if (m_display->supportsShaders()) {
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settingsWindow->setShaderSelector(m_shaderView.get());
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}
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@@ -795,7 +795,7 @@ void Window::reloadDisplayDriver() { |
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detachWidget(m_display.get());
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}
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m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
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-#if defined(BUILD_GL) || defined(BUILD_GLES)
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+#if defined(BUILD_GL) || defined(BUILD_GLES2)
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m_shaderView.reset();
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m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
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#endif
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@@ -814,7 +814,7 @@ void Window::reloadDisplayDriver() { |
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const mCoreOptions* opts = m_config->options();
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m_display->lockAspectRatio(opts->lockAspectRatio);
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m_display->filter(opts->resampleVideo);
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-#if defined(BUILD_GL) || defined(BUILD_GLES)
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+#if defined(BUILD_GL) || defined(BUILD_GLES2)
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if (opts->shader) {
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struct VDir* shader = VDirOpen(opts->shader);
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if (shader && m_display->supportsShaders()) {
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