Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[GBA] Super Robot Wars J audio issues. #1092

Closed
ghost opened this issue May 27, 2018 · 5 comments
Closed

[GBA] Super Robot Wars J audio issues. #1092

ghost opened this issue May 27, 2018 · 5 comments

Comments

@ghost
Copy link

@ghost ghost commented May 27, 2018

The sound seems slightly off in SRWJ as a whole compared to the console.

Not sure if this is a factor, but I'm using the fan translation in the libretro build.

@JMC47
Copy link

@JMC47 JMC47 commented Sep 5, 2018

Can you give any further details? Comparisons to a track where it's very noticeable? Anything at all?

@EmoNewtype
Copy link

@EmoNewtype EmoNewtype commented Oct 14, 2018

This issue is also present in standalone Windows desktop versions 0.6.3 and 0.7 beta and is consistent across both English and Japanese versions. Certain instruments are out of tune, and make metallic screeching sounds during some songs. This is very noticeable in the tracks used when selecting a character for a new game, and when loading a save file, though present in most songs. The issue seems to affect more than one audio channel, though which channels are affected seems dependent on song. Super Robot Wars D and R have a similar issue, and due to running on the same engine, SRW A likely does as well.

@EmoNewtype
Copy link

@EmoNewtype EmoNewtype commented May 10, 2019

After some more testing, the audio distortion seems to be in the FIFO A and FIFO B channels specifically.

@EmoNewtype
Copy link

@EmoNewtype EmoNewtype commented Oct 30, 2019

Currently using Windows Desktop 0.8 beta 1. Opening the log and selecting game errors causes messages similar to "[GAME ERROR] GBA Memory: Misaligned DMA source address: 0x081ECE36" to appear en masse whenever distorted audio plays, though the value of the source address changes depending on what notes are being played. This affects the Super Robot Wars games mentioned in my previous post as well, and the message does not appear when playing games without audio distortion. Hopefully this information is helpful.

@endrift endrift closed this in f35136f Oct 30, 2019
@endrift
Copy link
Member

@endrift endrift commented Oct 30, 2019

I believe this is fixed now, I'm not sure.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

None yet
3 participants
You can’t perform that action at this time.