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Sign upSuper Game Boy enhancement not working for Pokemon Yellow. #1104
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bslenul
referenced this issue
in libretro/mgba
Jun 19, 2018
Closed
No Super Game Boy borders with Pokemon Yellow. #106
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endrift
Jun 19, 2018
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Hmm, seems to work fine with the SDL port. Looking into the Qt one now.
E] Can reproduce, Qt port is broken.
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Hmm, seems to work fine with the SDL port. Looking into the Qt one now. E] Can reproduce, Qt port is broken. |
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endrift
Jun 19, 2018
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Seems like Pokémon Yellow asks for 2-controller mode, then increments which controller it's asking for 8 times (which goes back to the first controller) and since it sees it's the first controller again assumes it's not a SGB...
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Seems like Pokémon Yellow asks for 2-controller mode, then increments which controller it's asking for 8 times (which goes back to the first controller) and since it sees it's the first controller again assumes it's not a SGB... |
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endrift
Jun 19, 2018
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I think this might be a timing issue. I think it swaps the controller every frame, but it takes too many frames and winds up being an even number of frames (8) instead of an odd number (5 in BGB unless I miscounted).
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I think this might be a timing issue. I think it swaps the controller every frame, but it takes too many frames and winds up being an even number of frames (8) instead of an odd number (5 in BGB unless I miscounted). |
bslenul commentedJun 19, 2018
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edited
Edited 3 times
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bslenul
edited Jun 19, 2018 (most recent)
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bslenul
edited Jun 19, 2018
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bslenul
edited Jun 19, 2018
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bslenul
created Jun 19, 2018
Hey!
Game Boy Color modelset toAutodetectin the settings no problem, the game runs like a GBC game:(same behavior with the option set to
Game Boy ColororGame Boy Advance)Game Boyagain no problem the game runs like a GB game:Super Game Boy, instead of having colors and SGB borders like this, the game is in black and white and borders are white:Screens taken from RetroArch but results are the same with
mGBA-build-2018-06-03-win32-5135-f8759a8760f4af6bd12188beeae82fb4e2ea5585on Windows 10.