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In certain games (Mario & Luigi Superstar Saga being the example I have), it appears that rewind isn't properly cutting off certain audio channels.
This issue exists in both the 0.6.x branch (including 0.6.3 stable) as well as the 0.7.x branch
Here's a clip demonstrating the issue:
The text was updated successfully, but these errors were encountered:
Can reproduce. Channel 3 is the faulty one here.
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Could this be backported to 0.6.X so it can be merged into Bizhawk?
Yup, though hopefully 0.7 comes out soon so they can adopt it.
GBA Serialize: Fix loading channel 3 volume (fixes #1107)
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