Audio channels not always cut off on rewind #1107
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Can reproduce. Channel 3 is the faulty one here. |
Could this be backported to 0.6.X so it can be merged into Bizhawk? |
Yup, though hopefully 0.7 comes out soon so they can adopt it. |
endrift
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Jun 24, 2018
Done. |
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In certain games (Mario & Luigi Superstar Saga being the example I have), it appears that rewind isn't properly cutting off certain audio channels.
This issue exists in both the 0.6.x branch (including 0.6.3 stable) as well as the 0.7.x branch
Here's a clip demonstrating the issue:
https://streamable.com/muc4b
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