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Audio channels not always cut off on rewind #1107

@NarryG

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@NarryG

In certain games (Mario & Luigi Superstar Saga being the example I have), it appears that rewind isn't properly cutting off certain audio channels.

This issue exists in both the 0.6.x branch (including 0.6.3 stable) as well as the 0.7.x branch

Here's a clip demonstrating the issue:
https://streamable.com/muc4b

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    hardware:audioIssues in the audio subsystem

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