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In certain games (Mario & Luigi Superstar Saga being the example I have), it appears that rewind isn't properly cutting off certain audio channels.
This issue exists in both the 0.6.x branch (including 0.6.3 stable) as well as the 0.7.x branch
Here's a clip demonstrating the issue: https://streamable.com/muc4b
The text was updated successfully, but these errors were encountered:
Can reproduce. Channel 3 is the faulty one here.
Sorry, something went wrong.
b67b192
Could this be backported to 0.6.X so it can be merged into Bizhawk?
Yup, though hopefully 0.7 comes out soon so they can adopt it.
GBA Serialize: Fix loading channel 3 volume (fixes #1107)
47f3358
Done.
No branches or pull requests
In certain games (Mario & Luigi Superstar Saga being the example I have), it appears that rewind isn't properly cutting off certain audio channels.
This issue exists in both the 0.6.x branch (including 0.6.3 stable) as well as the 0.7.x branch
Here's a clip demonstrating the issue:
https://streamable.com/muc4b
The text was updated successfully, but these errors were encountered: