New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[GBA] Volume of audio channels changes frequently #1122

Open
LimitCrown opened this Issue Jul 9, 2018 · 0 comments

Comments

Projects
None yet
1 participant
@LimitCrown

LimitCrown commented Jul 9, 2018

Compared to mGBA 0.6.3, the development build's volume for GBA games seems to frequently change in an odd way, causing some of the audio channels to sound louder than usual in comparison for brief moments. This can be noticed in games like the Sonic Advance games.

Also, the following is probably unrelated to this issue, but the fps counter in the development build indicates that the fps is hovering around 65.6 fps even though I have the target fps set to the native amount.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment