Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.
Sign up[GBA] Volume of audio channels changes frequently #1122
Comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
LimitCrown commentedJul 9, 2018
•
edited
Edited 1 time
-
LimitCrown
edited Jul 9, 2018 (most recent)
-
LimitCrown
created Jul 9, 2018
Compared to mGBA 0.6.3, the development build's volume for GBA games seems to frequently change in an odd way, causing some of the audio channels to sound louder than usual in comparison for brief moments. This can be noticed in games like the Sonic Advance games.
Also, the following is probably unrelated to this issue, but the fps counter in the development build indicates that the fps is hovering around 65.6 fps even though I have the target fps set to the native amount.