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When a power bomb passes through the HUD it temporarily messes it up. This happens on mGBA with OpenGL, Bizhawk using mGBA core with D3D, but not on VBA. I have confirmation this happens on all renderers and is not a windows-specific issue.
Could you please supply a save file or save state to that point? One of those might help Endrift fix the problem faster. :3
It seems to be scanlines 1-5 have OBJ disabled inside of WIN1, but none of the other scanlines (0, 6-159). Very strange.
GBA Video: Improve sprite cycle counting (fixes #1126)