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Metroid Zero Mission: Glitchy HUD when using Power Bombs #1126

@ghost

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1370 - metroid - zero mission u

When a power bomb passes through the HUD it temporarily messes it up. This happens on mGBA with OpenGL, Bizhawk using mGBA core with D3D, but not on VBA. I have confirmation this happens on all renderers and is not a windows-specific issue.

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