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Metroid Zero Mission: Glitchy HUD when using Power Bombs #1126

Description

1370 - metroid - zero mission u

When a power bomb passes through the HUD it temporarily messes it up. This happens on mGBA with OpenGL, Bizhawk using mGBA core with D3D, but not on VBA. I have confirmation this happens on all renderers and is not a windows-specific issue.

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  1. PrincessPleco commented on Jul 12, 2018

    @PrincessPleco

    Could you please supply a save file or save state to that point? One of those might help Endrift fix the problem faster. :3

  2. endrift commented on Jul 14, 2018

    @endrift
    Member

    It seems to be scanlines 1-5 have OBJ disabled inside of WIN1, but none of the other scanlines (0, 6-159). Very strange.

  3. added a commit that references this issue on Sep 1, 2018
    bb82579
  4. added a commit that references this issue on Sep 9, 2026
    2319844
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