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[Bug] Games don't start paused if the emulator is paused. #1129

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RetroEdit opened this issue Jul 13, 2018 · 5 comments
Closed

[Bug] Games don't start paused if the emulator is paused. #1129

RetroEdit opened this issue Jul 13, 2018 · 5 comments

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@RetroEdit
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@RetroEdit RetroEdit commented Jul 13, 2018

If the emulator is paused when a game is started (i.e. retaining the pause from a previous running game), the emulator doesn't recognize that it's paused immediately. The emulator registers the pause only after clicking the file menu.

The preferable expected behavior is that the game execution will start paused because the user has to explicitly activate pause for the emulator to be paused (i.e. the emulator can't start in a paused state on its own). Less preferable but still consistent would be for the emulator to always unpause when starting a game.

@endrift
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@endrift endrift commented Jul 14, 2018

The emulator can't be paused when a game is started; the option is disabled. How are you toggling that?

@RetroEdit
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@RetroEdit RetroEdit commented Jul 21, 2018

It's paused from exiting a game paused. I can record a video if you want.

@endrift
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@endrift endrift commented Jul 21, 2018

That sounds like the actual bug, though starting paused would be a good feature

@RetroEdit
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@RetroEdit RetroEdit commented Jul 22, 2018

Sorry for not describing the occurrence conditions more clearly, I'll edit the original post.

@endrift
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@endrift endrift commented Jul 22, 2018

Fixed in 2f5624e

@endrift endrift closed this Jul 22, 2018
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