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(RetroArch) Real Time Clock appears broken in 0.7-WIP #1134

@FoetusSheldon

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@FoetusSheldon

(Crosspost as I wasn't sure wether to post this here or at https://github.com/libretro/mgba/.)

The Real Time Clock displays an incorrect time in Pokemon Liquid Crystal (romhack).

The RTC functions correctly in VBA Next, provided the cart ID is changed to that of Pokemon Ruby using a hex editor (as the hack is based on FireRed, which did not use RTC).

The time displayed should be that of the system clock - instead it is always Thursday, 22:105, and 0:00 if the game ID is not changed to that of Pokemon Ruby.

To reproduce the bug:

  • Start a new game
  • Proceed through the initial dialog, naming the player
  • After this, there will be a dialog to set up the time. Proceeding through this dialog shows that it is incorrect (Either thursday or friday, 22:105).

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    platform:GBAGame Boy Advance-related issuesseverity:regressionIssues that were not present in previous versions

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