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Hi, when using libretro and runahead latency, process memory usage starts ballooning quickly from 50K to 2GB+. When manually doing loadstates with runahead off, it still happens but much slower pace.
Also happens on libretro nightly buildbot
Game Boy or Game Boy Advance games? (Assuming GBA, will look into it soon.)
GB/C = rises fast, ~6K-7K every second
GBA = rises slower, ~1K-2K every second
Regardless of game played so far.
I think this fixes it, but there may still be some leaks.
Definitely fixed so far. Even after an hour, didn't notice anything. Thanks!