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Windows - Bilinear Filtering doesn't work with OpenGL #1435

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teconmoon opened this issue Jun 4, 2019 · 4 comments

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@teconmoon
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@teconmoon teconmoon commented Jun 4, 2019

Edit: Bilinear Filtering doesn’t work in conjunction with the GBA Color Shader.

Original Post: When my display driver is set to OpenGL, the Bilinear filtering option does nothing. With Software (Qt) or OpenGL (force version 1.x) selected, Bilinear filtering works as expected.

I was originally going to just leave OpenGL (force version 1.x) selected as a workaround, but shaders are only selectable while the OpenGL display driver is in use.

Running Intel(R) HD Graphics 615. Thanks for reading!

@endrift

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@endrift endrift commented Sep 19, 2019

Which shader are you using that's causing this issue? It seems to work for several of them, but not all of them.

@teconmoon

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@teconmoon teconmoon commented Sep 19, 2019

Hi there, thanks for the reply. Currently using the GBA Color Shader included with mGBA. Not sure how I missed this during troubleshooting, but like you stated, I don’t have this issue if I’m not using that shader.

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@endrift endrift commented Sep 19, 2019

Yeah, that's the only one I've been able to reproduce this issue in. I have a fix forthcoming.

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@teconmoon teconmoon commented Sep 19, 2019

Nice, I look forward to it! Let me know if you need a tester

@endrift endrift closed this in 0b40fb0 Sep 19, 2019
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