Windows - Bilinear Filtering doesn't work with OpenGL #1435
Comments
Which shader are you using that's causing this issue? It seems to work for several of them, but not all of them. |
Hi there, thanks for the reply. Currently using the GBA Color Shader included with mGBA. Not sure how I missed this during troubleshooting, but like you stated, I don’t have this issue if I’m not using that shader. |
Yeah, that's the only one I've been able to reproduce this issue in. I have a fix forthcoming. |
Nice, I look forward to it! Let me know if you need a tester |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Edit: Bilinear Filtering doesn’t work in conjunction with the GBA Color Shader.
Original Post: When my display driver is set to OpenGL, the Bilinear filtering option does nothing. With Software (Qt) or OpenGL (force version 1.x) selected, Bilinear filtering works as expected.
I was originally going to just leave OpenGL (force version 1.x) selected as a workaround, but shaders are only selectable while the OpenGL display driver is in use.
Running Intel(R) HD Graphics 615. Thanks for reading!
The text was updated successfully, but these errors were encountered: