Join GitHub today
GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.Sign up
Incorrect color scaling values in sprites, tiles and maps viewer #1511
Using latest development build downloaded from mgba.io.
Color component values are scaled incorrectly in the sprites, tiles and maps viewers. For example, a pure white pixel (31,31,31) is shown as having Red: 0xf8 (248), Green: 0xf8 (248) and Blue: 0xf8 (248) components. The pixels themselves are displayed correctly, just the textual representation is incorrect.
In the palette viewer, the colors are correctly scaled, e.g. a (31,31,31) pixel is correctly shown as having hex value #ffffff.