You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Using latest development build downloaded from mgba.io.
Color component values are scaled incorrectly in the sprites, tiles and maps viewers. For example, a pure white pixel (31,31,31) is shown as having Red: 0xf8 (248), Green: 0xf8 (248) and Blue: 0xf8 (248) components. The pixels themselves are displayed correctly, just the textual representation is incorrect.
In the palette viewer, the colors are correctly scaled, e.g. a (31,31,31) pixel is correctly shown as having hex value #ffffff.
The text was updated successfully, but these errors were encountered:
Using latest development build downloaded from mgba.io.
Color component values are scaled incorrectly in the sprites, tiles and maps viewers. For example, a pure white pixel (31,31,31) is shown as having Red: 0xf8 (248), Green: 0xf8 (248) and Blue: 0xf8 (248) components. The pixels themselves are displayed correctly, just the textual representation is incorrect.
In the palette viewer, the colors are correctly scaled, e.g. a (31,31,31) pixel is correctly shown as having hex value #ffffff.
The text was updated successfully, but these errors were encountered: