Currently double speed emulation works by changing event scheduling. This is hacky and fragile and assumes that double speed mode won't change before the event fires. This is not at all cycle accurate and likely breaks several games.
The text was updated successfully, but these errors were encountered:
Currently double speed emulation works by changing event scheduling. This is hacky and fragile and assumes that double speed mode won't change before the event fires. This is not at all cycle accurate and likely breaks several games.
The text was updated successfully, but these errors were encountered: