GBA: Bounded fast-forward distorts sound #1571
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This is caused by how bounded fast-forward is implemented, and would require a completely different implementation to fix. I have no plans at this time to change how it's implemented. You can meanwhile disable audio while fast-forwarding, though it is suboptimal. |
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When setting the Fast Forward Speed under Settings > Emulation to anything except for checking the Unbounded box, the sound gets distorted to a very high pitch whenever fast forward is invoked.
mGBA version 0.7.3 (downloaded from the website)
OS: Windows 10 version 1903
CPU: i7-6700HQ
Graphics: nVidia GTX 1060
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