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Temporal graphic corruption in Golden Sun 2 (OpenGL HD) after loading savestate #1630

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RafaelTrepaUnCarballo opened this issue Jan 22, 2020 · 0 comments
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@RafaelTrepaUnCarballo
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@RafaelTrepaUnCarballo RafaelTrepaUnCarballo commented Jan 22, 2020

If you create a savestate, open any menu or change locations and then load that savestate, some verstigial corrupted sprites from before loading the savestate will remain in the screen. They disappears after moving the character a little.

This bug only happens if you use OpenGL render (software mode is safe).

Example:
GOLDEN_SUN_B-3
GOLDEN_SUN_B-5
(load savestate)
GOLDEN_SUN_B-6

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