The top three (?) rows of the graphics turn into some glitched state when talking to NPCs in any city of Final Fantasy I on GBA. Cannot be reproduced consistently though, I have to leave and enter town again a couple of times until I get it for sure.
Using OpenGL renderer. Issue doesn't occur when using Qt Software Renderer, unfortunately the emulation seems to be lagging just a tad bit using that one.
Build used: mGBA-0.8.1-win64
OS: Win10 Pro, 64-bit
System specs: Core i7-8750H, GeForce GTX 1060
ROM CRC: 7c9854c6
Please let me know if there's any further settings, system information, savefile etc. information that might help.

The top three (?) rows of the graphics turn into some glitched state when talking to NPCs in any city of Final Fantasy I on GBA. Cannot be reproduced consistently though, I have to leave and enter town again a couple of times until I get it for sure.
Using OpenGL renderer. Issue doesn't occur when using Qt Software Renderer, unfortunately the emulation seems to be lagging just a tad bit using that one.
Build used: mGBA-0.8.1-win64
OS: Win10 Pro, 64-bit
System specs: Core i7-8750H, GeForce GTX 1060
ROM CRC: 7c9854c6
Please let me know if there's any further settings, system information, savefile etc. information that might help.