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OpenGL/Zelda Minish Cap: Abnormal sprite popping during boss battle #1712

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RafaelTrepaUnCarballo opened this issue Mar 30, 2020 · 4 comments
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@RafaelTrepaUnCarballo
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@RafaelTrepaUnCarballo RafaelTrepaUnCarballo commented Mar 30, 2020

In the first boss battle, if the enemy has half of his body out of the screen, almost all his body disappears. This effect also happens when the boss jumps.

minishOpenGL-BUG mkv_snapshot_00 01 869

The bug doesn't affect the software renderer. I only tested the European version.

Save and savestate:
Save and savestate Zelda minish cap Boss 1.zip

Video of the OpenGL renderer and the Software renderer
Zelda Videos.zip

Specs:
Mgba: Latest win64 build
Windows 10 x64, Nvidia 820M/Intel HD4600

@angelxd84130
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@angelxd84130 angelxd84130 commented Apr 12, 2020

Hi, I think the problem has been solved in the last version of 0.9-6160. Would you mind to try it again
legend-of-zelda-the-the-minish-cap-usa-1
legend-of-zelda-the-the-minish-cap-usa-0

@RafaelTrepaUnCarballo
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@RafaelTrepaUnCarballo RafaelTrepaUnCarballo commented Apr 13, 2020

No, it still happens in the last build 6160...

Are you sure you enabled the OpenGL HD mode in the Enhancements tab?

@mgba-emu mgba-emu deleted a comment from angelxd84130 Apr 13, 2020
@endrift
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@endrift endrift commented Apr 13, 2020

Asking for ROMs is not allowed

@angelxd84130
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@angelxd84130 angelxd84130 commented Apr 13, 2020

Sorry I didn't know that.
@RafaelTrepaUnCarballo, I think to try other sources might be helpful :)

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