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Pokemon Red has slowdowns for some configurations #1730

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@kinder-bueno

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@kinder-bueno

My configuration:

Arch Linux
CPU: Intel i5-480M
GPU: Intel integrated GPU (Intel HD Graphic Ironlake)
mGBA: 0.8.1
Video: OpenGL 1.1 forced, synced to Audio (SDL)

It can be easily observed during main screen, where slideshow of Pokemons happens, nearly every change of Pokemon sprite slows done emulation from 60 to circa about 55 fps which is accompanied by sound lag. Changing audio buffer doesn't help. The same issue happens most often while wild Pokemon appears/my Pokemon comes from Pokeball.

Every time that lag is preceeded by GB memory savedata sync log.

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