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Game shouldn't matter, but I'll mention it anyway. Here's what I did, in the game Super Mario Advance 4 - Super Mario Bros. 3 (CRC-32: a44ba79f).
a44ba79f
> watch/w 0x03002AE0 r0: 00000000 r1: 00000000 r2: 03002A40 r3: 00000001 r4: 03002A40 r5: 03002240 r6: 0300761C r7: 0000FFFE r8: 08120794 r9: 03003773 r10: 03002DBC r11: 00000000 r12: 00000001 r13: 03007DDC r14: 080AB9A7 r15: 0800072E cpsr: 6000003F [-ZC---T] 0800072C: 1C18 add r0, r3, #0 Added watchpoint #%I64i
It says it added watchpoint #%I64i, clearly not a standard number, perhaps the formatting for output wasn't escaped.
#%I64i
The text was updated successfully, but these errors were encountered:
Did you build this yourself? What compiler? %I64 is only used on Windows.
%I64
Sorry, something went wrong.
Nah, I still can't build Qt.
All: Correct format strings for some numbers on Windows (fixes #1794)
f6b8f98
5ef12b5
All: Correct format strings for some numbers on Windows (fixes mgba-e…
c2c5b6a
…mu#1794)
a2d311a
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Game shouldn't matter, but I'll mention it anyway. Here's what I did, in the game Super Mario Advance 4 - Super Mario Bros. 3 (CRC-32:
a44ba79f
).It says it added watchpoint
#%I64i
, clearly not a standard number, perhaps the formatting for output wasn't escaped.The text was updated successfully, but these errors were encountered: