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Super Mario Advance 2 issue (doesn't happen on a real GBA) #1876
Issues in the 2D/pixel pipeline subsystem
Game Boy Advance-related issues
Issues that were not present in previous versions
Selecting Super Mario World from the game select menu and then backing out makes this happen.
When I do this in VBA it looks like this:
On a real GBA it looks the same as the VBA screenshot.
Edit: I also noticed some flickering pixels where the transparency effect is supposed to be.
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