Super Mario Advance 2 issue (doesn't happen on a real GBA) #1876
Labels
hardware:2D
Issues in the 2D/pixel pipeline subsystem
platform:GBA
Game Boy Advance-related issues
severity:regression
Issues that were not present in previous versions
Milestone
Selecting Super Mario World from the game select menu and then backing out makes this happen.
When I do this in VBA it looks like this:
On a real GBA it looks the same as the VBA screenshot.
Edit: I also noticed some flickering pixels where the transparency effect is supposed to be.
The text was updated successfully, but these errors were encountered: