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Holding the lantern partially breaks Link's body in certain areas in Minish Cap with OpenGL. #1890

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This doesn't happen with software thought I found that switching from OpenGL to software during gameplay crashes the emulator.

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  1. fancythedeveloper commented on Sep 15, 2020

    @fancythedeveloper

    Maybe try setting it to Software before starting?

  2. endrift commented on Sep 15, 2020

    @endrift
    Member

    If it crashes it's a bug. Regardless, it's not this bug.

  3. RafaelTrepaUnCarballo commented on Sep 17, 2020

    @RafaelTrepaUnCarballo

    It also happens in the European edition.

    For testing purposes, I attached a save and savestate in a dungeon with torches (if you can't load the savestate, just teleport in the blue wrap and go down)

    Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It) European Backport Edition.zip

  4. added this to the mGBA 0.9.0 milestone on Oct 1, 2020
  5. endrift commented on Oct 4, 2020

    @endrift
    Member

    This appears to be an OBJWIN priority conflict.

  6. added a commit that references this issue on Oct 4, 2020
    f734c2f
  7. added a commit that references this issue on Sep 9, 2026
    f759b1c
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