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Holding the lantern partially breaks Link's body in certain areas in Minish Cap with OpenGL. #1890

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Tiberius1437 opened this issue Sep 14, 2020 · 4 comments
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@Tiberius1437
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@Tiberius1437 Tiberius1437 commented Sep 14, 2020

Capture

Capture2

This doesn't happen with software thought I found that switching from OpenGL to software during gameplay crashes the emulator.

Capture3

@fancythedeveloper
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@fancythedeveloper fancythedeveloper commented Sep 15, 2020

Maybe try setting it to Software before starting?

@endrift
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@endrift endrift commented Sep 15, 2020

If it crashes it's a bug. Regardless, it's not this bug.

@RafaelTrepaUnCarballo
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@RafaelTrepaUnCarballo RafaelTrepaUnCarballo commented Sep 17, 2020

It also happens in the European edition.

For testing purposes, I attached a save and savestate in a dungeon with torches (if you can't load the savestate, just teleport in the blue wrap and go down)

Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It) European Backport Edition.zip

@endrift endrift added this to the mGBA 0.9.0 milestone Oct 1, 2020
@endrift
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@endrift endrift commented Oct 4, 2020

This appears to be an OBJWIN priority conflict.

endrift added a commit that referenced this issue Oct 4, 2020
@endrift endrift closed this in b3d97a4 Oct 4, 2020
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