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This doesn't happen with software thought I found that switching from OpenGL to software during gameplay crashes the emulator.
The text was updated successfully, but these errors were encountered:
Maybe try setting it to Software before starting?
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If it crashes it's a bug. Regardless, it's not this bug.
It also happens in the European edition.
For testing purposes, I attached a save and savestate in a dungeon with torches (if you can't load the savestate, just teleport in the blue wrap and go down)
Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It) European Backport Edition.zip
This appears to be an OBJWIN priority conflict.
GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes …
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