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Blending fade doesn't work on sprites #1905
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There are a LOT of corner cases when it comes to blending. Please give me more info about what you're doing and not just the ROM. Further, they may be broken in OpenGL mode, and also may have been fixed since 0.8.3 (I've made a bunch of changes...), so please test with a newer version and make sure which renderer you're using. |
This seems to be related to the use of target 2 on the background layers while it's not actually doing anything. That's a bug on my end. |
blending.zip
mGBA 0.8.3 doesn't fade the dinosaur in the middle (rendered with a sprite):

Expected output:

The text was updated successfully, but these errors were encountered: