Any sprites with their priority set to draw behind a Mode 4 background will be hidden entirely - when populating the relevant background layer, the OpenGL renderer treats palette index 0 as a solid color rather than a transparent passthrough.
This might affect other background modes too; I'm not sure.
Observed on 7b3900f
Only occurs on the OpenGL Video Renderer. The Software Video Renderer is unaffected.
The text was updated successfully, but these errors were encountered:
lunasorcery commentedOct 11, 2020
Any sprites with their priority set to draw behind a Mode 4 background will be hidden entirely - when populating the relevant background layer, the OpenGL renderer treats palette index 0 as a solid color rather than a transparent passthrough.
This might affect other background modes too; I'm not sure.
Observed on 7b3900f
Only occurs on the OpenGL Video Renderer. The Software Video Renderer is unaffected.
The text was updated successfully, but these errors were encountered: