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GBA/OpenGL: Sprites behind a Mode 4 background are hidden entirely #1907

@lunasorcery

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@lunasorcery

Any sprites with their priority set to draw behind a Mode 4 background will be hidden entirely - when populating the relevant background layer, the OpenGL renderer treats palette index 0 as a solid color rather than a transparent passthrough.
This might affect other background modes too; I'm not sure.

Observed on 7b3900f
Only occurs on the OpenGL Video Renderer. The Software Video Renderer is unaffected.

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