You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Any sprites with their priority set to draw behind a Mode 4 background will be hidden entirely - when populating the relevant background layer, the OpenGL renderer treats palette index 0 as a solid color rather than a transparent passthrough.
This might affect other background modes too; I'm not sure.
Observed on 7b3900f
Only occurs on the OpenGL Video Renderer. The Software Video Renderer is unaffected.
The text was updated successfully, but these errors were encountered:
Any sprites with their priority set to draw behind a Mode 4 background will be hidden entirely - when populating the relevant background layer, the OpenGL renderer treats palette index 0 as a solid color rather than a transparent passthrough.
This might affect other background modes too; I'm not sure.
Observed on 7b3900f
Only occurs on the OpenGL Video Renderer. The Software Video Renderer is unaffected.
The text was updated successfully, but these errors were encountered: