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Ability to boot mGBA with both a multiboot image and a game pak #1941

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obskyr opened this issue Nov 16, 2020 · 2 comments
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Ability to boot mGBA with both a multiboot image and a game pak #1941

obskyr opened this issue Nov 16, 2020 · 2 comments
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platform:GBA Game Boy Advance-related issues port:Qt Affects the Qt version (the standard desktop version) severity:enhancement Feature requests
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@obskyr
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obskyr commented Nov 16, 2020

For development of multiboot software, it'd be absolutely lovely to be able to start the PC version of mGBA with both a ROM in the game pak slot and a multiboot image running. It's possible to do this through the “Replace ROM…” option after booting a multiboot image, but as it requires some manual interaction, it's not entirely suited to rapid prototyping.

My suggestion would be to either add a positional argument (e.g. mgba actually_running.mb plugged_in.gba) or a “plug in but don't run” option (e.g. mgba --inserted plugged_in.gba actually_running.mb), but the specific implementation isn't particularly important.

@endrift endrift added this to the mGBA 0.9.0 milestone Nov 18, 2020
@endrift endrift added severity:enhancement Feature requests platform:GBA Game Boy Advance-related issues port:Qt Affects the Qt version (the standard desktop version) labels Nov 25, 2020
@endrift endrift modified the milestones: mGBA 0.9.0, mGBA 0.10.0 Jan 24, 2021
@endrift
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endrift commented Apr 22, 2022

I used --mb instead of --inserted but the semantics are the same.

@obskyr
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obskyr commented Apr 29, 2022

Absolutely lovely! I'll likely have use for this very soon! Thank you infinitely kindly.

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platform:GBA Game Boy Advance-related issues port:Qt Affects the Qt version (the standard desktop version) severity:enhancement Feature requests
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