Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(dev builds) mGBA can't load savestates from any original Game Boy game #2061

RafaelTrepaUnCarballo opened this issue Mar 6, 2021 · 3 comments


Copy link

RafaelTrepaUnCarballo commented Mar 6, 2021

UPDATE: The savestates of all original Game Boy games are broken in the latest x64 dev build, or at least all the .GB roms I have:
Avenging Spirit, Donkey Kong Land, Final Fantasy Adventure, Kaeru no Tame ni Kane wa Naru, Kid Icarus - Of Myths and Monsters, Kirby's Dream Land 2, Mario Land (unless I autoapply the GBC color patch).

GBC and GBA games still works fines, though.

OLD: The latest dev build is unable to load savestates in Popeye 2. The savestates were made seconds ago with the same build.

I tested mGBA-build-2021-03-05-win64-6807-cc739bb369b981ba1a053417bd5a1e4c981e7bfb and another build from weeks ago (I forgot which version), both suffer the same bug.
The stable 0.8.4 has no problems with that.

I noticed the log of the dev builds gets filled with this game error:
[GAME ERROR] GB MBC: Attempting to switch to an invalid RAM bank: 0

When I try to load a save state this appears in the logs:

[WARN] GB Savestate:	Incompatible savestate, please restart with correct BIOS in DMG mode
[INFO] Status:	State 1 failed to load

I'm using Windows 10 x64 with the x64 build.

@RafaelTrepaUnCarballo RafaelTrepaUnCarballo changed the title (Popeye 2) (dev builds) mGBA can't load savestates (dev builds) mGBA can't load savestates from any original Game Boy game Mar 6, 2021
Copy link

endrift commented Mar 6, 2021

Are you using a GBC BIOS for GB games, e.g. to get colorization?

Copy link

RafaelTrepaUnCarballo commented Mar 6, 2021

No, I didn't use BIOS files.

After more testing I noticed:
-The bug only happens when emulating the DMG and SGB models, but if you use GBC or GBA it works fine. (no bios needed)
-Using the GB Bios also fixes the bug
-In DMG model, without the BIOS, you can load a savestate made with BIOS and from that point you can create new savestates and load them without a problem.

@endrift endrift closed this as completed in 8b5bec6 Mar 7, 2021
Copy link

endrift commented Mar 7, 2021

Thanks for the report. Unfortunately the old savestates recorded an erroneous value which is why they're refusing to load. These savestates will not load unless they are manually repaired.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
None yet
None yet

No branches or pull requests

2 participants