(dev builds) mGBA can't load savestates from any original Game Boy game #2061
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Are you using a GBC BIOS for GB games, e.g. to get colorization? |
No, I didn't use BIOS files. After more testing I noticed: |
Thanks for the report. Unfortunately the old savestates recorded an erroneous value which is why they're refusing to load. These savestates will not load unless they are manually repaired. |
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UPDATE: The savestates of all original Game Boy games are broken in the latest x64 dev build, or at least all the .GB roms I have:
Avenging Spirit, Donkey Kong Land, Final Fantasy Adventure, Kaeru no Tame ni Kane wa Naru, Kid Icarus - Of Myths and Monsters, Kirby's Dream Land 2, Mario Land (unless I autoapply the GBC color patch).
GBC and GBA games still works fines, though.
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OLD: The latest dev build is unable to load savestates in Popeye 2. The savestates were made seconds ago with the same build.
I tested mGBA-build-2021-03-05-win64-6807-cc739bb369b981ba1a053417bd5a1e4c981e7bfb and another build from weeks ago (I forgot which version), both suffer the same bug.
The stable 0.8.4 has no problems with that.
I noticed the log of the dev builds gets filled with this game error:
[GAME ERROR] GB MBC: Attempting to switch to an invalid RAM bank: 0
When I try to load a save state this appears in the logs:
I'm using Windows 10 x64 with the x64 build.
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