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Frame advance flickers forward and back #2122
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I'm not sure why but I'm not able to reproduce anymore, even though I could before. Can you post a bug report zip when you have it reproducing? |
It occurred instantly for me, but sure. Should be pretty easy to reproduce if it occurs instantly again. |
Here's a bug report zip. This particular log is midway through the intro. It also reproduces basically anywhere I tested; at the very start of the Rareware logo, the bug occurred. |
Wow, there's like...nothing in this config. I was trying to figure out stuff about your config but you either deleted all of it or this is an exceedingly fresh installation. |
@endrift Note I don't copy over config when I download a fresh mGBA; I generally re-configure it from scratch if necessary. Generally, I try to treat testing like a controlled experiment, where I remove as many confounding variables as I can. This also reduces the chance that it's a user error on my part, but I do occasionally make them nonetheless. |
I wasn't sure. The info I was specifically looking for wasn't present in the config so I couldn't tell if it was stripped down or just the default. |
Yep, just letting you know for the future. I think I am unlikely to get lazier with testing over time. |
Versions tested
Description
Something seems really off here: it seems like rendering during frame advance might be a frame off.
Here's what sometimes occurs: I press frame advance, it renders a frame that appears to be the next frame for a split-second, then reverts back to the previous frame (probably a clone frame, if the game updates graphics at 30 FPS).
Tested using Donkey Kong Country GBA.
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