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OpenGL Enhancement Renderer fails if all layers are off. #2260

@Lokathor

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@Lokathor

Test Rom: demo.zip

This starts up, turns off the Forced Blank bit, and then write pink to the backdrop color palette slot.

This should make pink appear on the whole screen.

However, if the OpenGL display driver is used and the OpenGL enhancement renderer is selected, then the screen ends up all white instead, as if the forced blank bit was still on.

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    hardware:2DIssues in the 2D/pixel pipeline subsystemplatform:GBAGame Boy Advance-related issues

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