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This starts up, turns off the Forced Blank bit, and then write pink to the backdrop color palette slot.
This should make pink appear on the whole screen.
However, if the OpenGL display driver is used and the OpenGL enhancement renderer is selected, then the screen ends up all white instead, as if the forced blank bit was still on.
The text was updated successfully, but these errors were encountered:
Test Rom: demo.zip
This starts up, turns off the Forced Blank bit, and then write pink to the backdrop color palette slot.
This should make pink appear on the whole screen.
However, if the OpenGL display driver is used and the OpenGL enhancement renderer is selected, then the screen ends up all white instead, as if the forced blank bit was still on.
The text was updated successfully, but these errors were encountered: