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Tip: You can access the in-game music player by entering "MUSIC" in the Cheats screen.
Current Behavior
The upper part of the waveform is unnaturally compressed.
Version: 0.9.2
Additional Context
From the I/O Viewer, I can see that the SOUNDBIAS is set to 0x4300. Changing the Bias value from 768 to 512 will eliminate the problem. The SOUNDBIAS is modified by the following code.
LDR R0, =(REG_SOUNDBIAS+1)LDR R1,[R0] ; Misaligned 32-bit load, mGBA reads a meaningless value 0x91439143MOVS R2, #0xC0BICS R1, R2 ; Clear the resolutionMOVS R2, #0x40ORRS R1, R2 ; Set the resolution to 1STRB R1,[R0] ; Therefore, 0x43 is stored
The text was updated successfully, but these errors were encountered:
gocha
changed the title
Audio clipping in Donkey Kong Country 3 (caused by misaligned 32-bit loading against SOUNDBIAS)
[PC, mGBA 0.9.2] Audio clipping in Donkey Kong Country 3 (caused by misaligned 32-bit loading against SOUNDBIAS)
Sep 14, 2021
Expected Behavior
Waveform of the song "Chase".
Tip: You can access the in-game music player by entering "MUSIC" in the Cheats screen.
Current Behavior
The upper part of the waveform is unnaturally compressed.
Additional Context
From the I/O Viewer, I can see that the SOUNDBIAS is set to 0x4300. Changing the Bias value from 768 to 512 will eliminate the problem. The SOUNDBIAS is modified by the following code.
The text was updated successfully, but these errors were encountered: