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Blending with white/black should not be applied to semi-transparent sprites when target 1 excludes sprites and target 2 includes disabled backgrounds #2489

@RidgeX

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@RidgeX

Left screenshot is mGBA 0.9.3 with software rendering, right screenshot is NanoBoyAdvance 1.4 (same as hardware). I have attached a test ROM with source code.

blending_test.zip

blending_test

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    hardware:2DIssues in the 2D/pixel pipeline subsystemplatform:GBAGame Boy Advance-related issues

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