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Fast-forward inconsistency when using OpenGL renderer #2493

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@Shideravan

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@Shideravan

When i start the fast-forward, it runs until the desired speed (eg.: 2x as selected)
After few seconds, the sound keeps fast, but the game speed drops to something like the normal game speed.
I'm using latest Windows x64 build, with sync in audio active (but I already tried to turn on and off audio and video sync and the problem persists).

Expected behavior: when selecting x2 for fast-forward, when I keep pressed, the game would runs at that speed.

Computer Specs:
Windows 10 x64
16 GB RAM
i7-4790
Geforce 1070

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