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Was testing out the new Super Game Boy Color feature, and noticed in Link's Awakening when saving>loading a state, there is color corruption in some sprites. This requires a ROM hack, so I also tried the original version and it happens there too. This also happens when using rewind assuming its just going backwards through states. To reproduce, set Settings/Game Boy/SGB and GBC compatible: Super Game Boy Color (SGB + CGB), save a state, then load a state. I imagine this may also happen in other games that are both SGB+CGB compatible.
This is how it should look.
This is how it looks after loading a state.
Edit: Confirmed to also happen in Bomberman Quest, Legend of the River King, and Game & Watch Gallery 2. Again, I assume the issue is present in any game that supports both GBC and SGB. https://en.wikipedia.org/wiki/List_of_Super_Game_Boy_games
The text was updated successfully, but these errors were encountered:
BigheadSMZ
changed the title
Link's Awakening - Palette corruption when loading state (SGB + GBC)
SGB+GBC Compatible - Palette corruption when loading state
Oct 17, 2022
Was testing out the new Super Game Boy Color feature, and noticed in Link's Awakening when saving>loading a state, there is color corruption in some sprites. This requires a ROM hack, so I also tried the original version and it happens there too. This also happens when using rewind assuming its just going backwards through states. To reproduce, set Settings/Game Boy/SGB and GBC compatible: Super Game Boy Color (SGB + CGB), save a state, then load a state. I imagine this may also happen in other games that are both SGB+CGB compatible.
This is how it should look.
This is how it looks after loading a state.
Edit: Confirmed to also happen in Bomberman Quest, Legend of the River King, and Game & Watch Gallery 2. Again, I assume the issue is present in any game that supports both GBC and SGB.
https://en.wikipedia.org/wiki/List_of_Super_Game_Boy_games
The text was updated successfully, but these errors were encountered: