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Was testing out the new Super Game Boy Color feature, and noticed in Link's Awakening when saving>loading a state, there is color corruption in some sprites. This requires a ROM hack, so I also tried the original version and it happens there too. This also happens when using rewind assuming its just going backwards through states. To reproduce, set Settings/Game Boy/SGB and GBC compatible: Super Game Boy Color (SGB + CGB), save a state, then load a state. I imagine this may also happen in other games that are both SGB+CGB compatible.