-
-
Notifications
You must be signed in to change notification settings - Fork 804
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GBA and GBC link issues #2702
Comments
I can confirm that the second game appears to have synchronization issues in general. In my case, I first observed the second game was running 5-10% fast when trying to figure out why it sounded odd. After trying to proceed further, at some point the frame limiter came off entirely, and the game ran at ~5000fps, while the original window continued to run correctly at ~60fps. Version 0.10.0 Windows 10 64-bit, as well as latest development build. |
That's unrelated. There are known synchronization issues, but this is about being "able" to link systems that aren't actually compatible. |
If the multiplayer opened is a GBC game it gets speed up. I tried to use it with two GBC games and this same issue happened. |
Again. Not a related bug. You should file a separate bug report. |
Version: 0.10.0
OS: Windows 11 64-bit
Opening a GBC game then GBA in Multiplayer causes a crash.
Opening a GBA game then GBC in Multiplayer causes a speedup in the GBC game.
The text was updated successfully, but these errors were encountered: