Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Backwards motion sensor in Koro Koro Puzzle Happy Panechu! #2703

Closed
GaussTek opened this issue Oct 23, 2022 · 4 comments
Closed

Backwards motion sensor in Koro Koro Puzzle Happy Panechu! #2703

GaussTek opened this issue Oct 23, 2022 · 4 comments
Labels
pending This issue needs more investigation by a maintainer to triage appropriately
Milestone

Comments

@GaussTek
Copy link

GaussTek commented Oct 23, 2022

So, motion sensor games work great now, just there's a minor problem with this game Koro Koro Puzzle: Happy Panechu!, which motion seems to be backward (right is left, and left is right) using the Windows build. I'm mentioning "minor" because there's an official way to reverse the tilt sensor in cases you have a GBA SP as this game was designed for normal GBAs (going to game's options once tutorial is done), but would be cool to get these controls right from the beginning.

All other games that use Motion work fine in Windows using a DS4 controller. Yoshi's Topsy Turvy allows you to calibrate motion controls right from the beginning, so I'm not sure if the game was also affected by this. The rest are fine. WarioWare works fine without any calibration, and also the Game Boy Games (Kirby Tilt n' Tumble and Command Master), all these are fine right from start.

Using the latest dev build and also 0.10.0. Thanks a lot for your time on this, you are amazing!

@endrift endrift added this to the mGBA 0.10.2 milestone Dec 20, 2022
@endrift endrift added the pending This issue needs more investigation by a maintainer to triage appropriately label Mar 11, 2023
@endrift endrift modified the milestones: mGBA 0.10.2, mGBA 0.10.3 May 2, 2023
@endrift
Copy link
Member

endrift commented Jul 13, 2023

Well I found a blending bug in the OpenGL renderer while testing this 😅

Still need to figure out why my Dualsense is weirding out, but maybe I can just grab my DS4 instead.

@endrift
Copy link
Member

endrift commented Jul 13, 2023

It's definitely backwards with my DS4. However, I need to check on Vita, 3DS and Wii to make sure if it's a problem with the GBA specific implementation or with the tilt API.

@endrift
Copy link
Member

endrift commented Jul 24, 2023

It's backwards on Vita, 3DS and Switch. I haven't tested on Wii but it's pretty clear it's backwards on ever GBA port.

@GaussTek
Copy link
Author

Just wanted to confirm that this was fixed. Now all the motion games work as intended. Thank youuuu! ❤️

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
pending This issue needs more investigation by a maintainer to triage appropriately
Projects
None yet
Development

No branches or pull requests

2 participants