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emu:runFrame() Freezes Emulator #2738
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Are you running it in a loop? If so, don't do that. You're supposed to use callbacks. |
I am not - I'm calling it once. Just "emu:runFrame()" in the entry box. |
Tried on build 686eee4, it works literally once per pause. If I pause, the first time I run More details: when the freeze occurs, |
As the title says - when calling
emu:runFrame()
in the scripting interface, the emulator freezes. Not sure what I'm doing wrong here.The text was updated successfully, but these errors were encountered: