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Serial I/O registers do not exhibit proper pull-up/pull-down behaviour #2810

@LunarLambda

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@LunarLambda

I haven't (or am able to) test every case of this, but most notably, in Normal mode, bit 2 of SIOCNT is supposed to show the state of the SO signal of the opposing GBA. It's a pull-up, meaning when no GBA is connected, that bit should be 1.

A lot (if not all) serial code is meant to pull SO low to signal readiness. However, in mGBA, when no multiplayer window is open, that bit always returns 0, causing a client to be falsely detected.

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    hardware:linkIssues in linking and serial subsystemsplatform:GBAGame Boy Advance-related issues

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