Skip to content

GB/GBC Audio Inaccuracy (Super Mario Bros. Deluxe, Donkey Kong '94, and potentially all GB/GBC games.) #2965

@SplatJam

Description

@SplatJam

Some of the sound effects in Super Mario Brothers Deluxe seem to be inaccurate in the latest update, most notably the enemy kick/player swap sound effect:

mariodxsound.mp4

However in a previous version of mgba (0.9.3) plays the sound correctly:

mariodxaudio_0_8_3.mp4

EDIT: Also apparently if a game is paused for too long some audio channels just stop working.
It happened with Deluxe but it also happened with Donkey Kong '94:

dkong.mp4

I think it would be best to rollback to the old audio system until these issues can be ironed out.

Metadata

Metadata

Assignees

No one assigned

    Labels

    hardware:audioIssues in the audio subsystemplatform:GB/GBCGame Boy/Game Boy Color-related issuesseverity:regressionIssues that were not present in previous versions

    Type

    No type

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions