GB/GBC Audio Inaccuracy (Super Mario Bros. Deluxe, Donkey Kong '94, and potentially all GB/GBC games.) #2965
Labels
hardware:audio
Issues in the audio subsystem
platform:GB/GBC
Game Boy/Game Boy Color-related issues
severity:regression
Issues that were not present in previous versions
Milestone
Some of the sound effects in Super Mario Brothers Deluxe seem to be inaccurate in the latest update, most notably the enemy kick/player swap sound effect:
mariodxsound.mp4
However in a previous version of mgba (0.9.3) plays the sound correctly:
mariodxaudio_0_8_3.mp4
EDIT: Also apparently if a game is paused for too long some audio channels just stop working.
It happened with Deluxe but it also happened with Donkey Kong '94:
dkong.mp4
I think it would be best to rollback to the old audio system until these issues can be ironed out.
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