-
-
Notifications
You must be signed in to change notification settings - Fork 930
Closed
Labels
hardware:audioIssues in the audio subsystemIssues in the audio subsystemplatform:GB/GBCGame Boy/Game Boy Color-related issuesGame Boy/Game Boy Color-related issuesseverity:regressionIssues that were not present in previous versionsIssues that were not present in previous versions
Milestone
Description
Some of the sound effects in Super Mario Brothers Deluxe seem to be inaccurate in the latest update, most notably the enemy kick/player swap sound effect:
mariodxsound.mp4
However in a previous version of mgba (0.9.3) plays the sound correctly:
mariodxaudio_0_8_3.mp4
EDIT: Also apparently if a game is paused for too long some audio channels just stop working.
It happened with Deluxe but it also happened with Donkey Kong '94:
dkong.mp4
I think it would be best to rollback to the old audio system until these issues can be ironed out.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
hardware:audioIssues in the audio subsystemIssues in the audio subsystemplatform:GB/GBCGame Boy/Game Boy Color-related issuesGame Boy/Game Boy Color-related issuesseverity:regressionIssues that were not present in previous versionsIssues that were not present in previous versions