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Systems tested: Windows 10, Ubuntu 22.04, Nintendo Switch
Using "out-of-the-box" settings: SDL audio driver, sync gameplay to audio. Switching to Qt Multimedia did not fix the issue.
This is how it sounds in 8210 16fe12c - listen to the second half with the Nintendo logo:
8210 bug report.zip
It changed in 8135 1c41e1e.
8134 c358f22 - normal sound: (video was broken in this commit I guess)
8134 bug report.zip
8135 1c41e1e - overblown:
8135 bug report.zip
The text was updated successfully, but these errors were encountered:
Thanks for tracking down when it broke. I knew it had broken but hadn't looked into it yet.
Sorry, something went wrong.
GBA Audio: Fix sample position issues when rate changes (fixes #3006)
510d1af
0acc8c2
No branches or pull requests
Systems tested: Windows 10, Ubuntu 22.04, Nintendo Switch
Using "out-of-the-box" settings: SDL audio driver, sync gameplay to audio. Switching to Qt Multimedia did not fix the issue.
This is how it sounds in 8210 16fe12c - listen to the second half with the Nintendo logo:
8210-00.00.00.000-00.00.05.775.mp4
8210 bug report.zip
It changed in 8135 1c41e1e.
8134 c358f22 - normal sound:
(video was broken in this commit I guess)
8134-00.00.00.000-00.00.06.977.mp4
8134 bug report.zip
8135 1c41e1e - overblown:
8135-00.00.00.000-00.00.04.962.mp4
8135 bug report.zip
The text was updated successfully, but these errors were encountered: