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Sign upMinor layer issue in Kirby & The Amazing Mirror intro #532
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endrift
modified the milestone:
0.6.1
Jun 18, 2017
endrift
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platform:GBA
feature:2D
severity:minor bug
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Jun 18, 2017
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category:needs hw testing
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Sep 12, 2017
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vaguerant
Sep 18, 2017
Per the category:needs hw testing tag, I tried this out (on a DS Lite). I can confirm the correct behavior is as shown in SuperrSonic's GIF of VBA-M. In mGBA, part of the mirror becomes translucent during the flashing screen effects, making the background's archway clearly visible where it should be blocked by the (opaque) mirror.
To supplement SuperrSonic's screenshot of the error in mGBA, here's a GIF of mGBA's behavior.

vaguerant
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Sep 18, 2017
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severity:regression
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category:needs hw testing
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Sep 20, 2017
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endrift
Sep 20, 2017
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Can you confirm that the mirror and dark Meta Knight are brightened during the flash on hardware, and not just plainly visible during? Fixing that could be a major pain for me, and everything I know about the GBA's video hardware tells me they should be.
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Can you confirm that the mirror and dark Meta Knight are brightened during the flash on hardware, and not just plainly visible during? Fixing that could be a major pain for me, and everything I know about the GBA's video hardware tells me they should be. |
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endrift
Sep 20, 2017
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...that commit message is wrong.
Regardless, I'm pretty sure that hack is still wrong, so let me know if you find anything else.
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...that commit message is wrong. Regardless, I'm pretty sure that hack is still wrong, so let me know if you find anything else. |
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vaguerant
Sep 20, 2017
Unfortunately (for you), yeah, I can confirm that Dark Meta Knight and the mirror are both brightened along with the rest of the scene. The whole screen is turned white during his attacks.
vaguerant
commented
Sep 20, 2017
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Unfortunately (for you), yeah, I can confirm that Dark Meta Knight and the mirror are both brightened along with the rest of the scene. The whole screen is turned white during his attacks. |
SuperrSonic commentedFeb 24, 2017
After the intro stage a small cutscene plays:

Taken from VBA-M.
But in mGBA the star graphic behind the mirror can be seen before the mirror breaks.

State before the cutscene.
