Join GitHub today
GitHub is home to over 20 million developers working together to host and review code, manage projects, and build software together.
NSMB: Incorrect Z-ordering in W8-3 #661
This comment has been minimized.
This comment has been minimized.Show comment Hide comment
Related to polygon IDs, not Z, afaict. I saw the same bug while implementing polygon IDs in melonDS. I don't remember the exact cause, but basically: the polygon ID check for translucent pixels is only done when the destination pixel was translucent too (regardless of the stored alpha), except when drawing shadows.
(this, based on what I observed and tested. may be wrong)