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Lady Sia blue line, I want to help #744
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Good luck. |
Wow, quick response, could I please have your existing save state so I dont have to play through the whole game and whatever else that might help. (disassembly, sram file). |
Here's a save file: lady-sia.zip It's easy to get to the level from here. |
I found something that is wrong, BG1VOFS goes up to 295 when the bg1 size is set to 256x256 |
That value almost certainly wraps... |
To where, x can wraparound to y + 1 but this is on the y axis. But in hardware? |
The hardware does bg_line = (vofs+scanline)%max_y |
Is an HLE patch ok, like adding +=3 to the bg1 start line in that level? |
That's called a "game specific hack" and it's absolutely not acceptable. |
Do you know if this happens on the GBMicro, DS, DS lite or revok101? I think it is caused by audio being slightly faster here than on a GBA so it switches before it reaches the proper scanline. |
could be just my old video driver, but Lady Sia still displays the blue line on OpenGL unless forced to 1.x or i set the video renderer to software. |
My email address is guicrith@insiberia.net and I would like to work on this bug.
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