Join GitHub today
GitHub is home to over 20 million developers working together to host and review code, manage projects, and build software together.
Sprite export crash #841
When exporting a sprite (via Tools, Sprites, Export) the game (Pokemon Emerald GBA) crashes, but not the program. I managed to do a quick fix myself by commenting out an interrupter, but I guess a real fix would actually be to resume the interrupt? Anyway this is my diff that got it to work.
This comment has been minimized.
This comment has been minimized.Show comment Hide comment
After some more looking around it turns out it just pauses the game, not crashes. And doesn't resume after extraction. I presume it's paused to make sure the sprite in memory isn't altered during extraction?
It's a bit counter intuitive to have the game stay paused after extraction, I think it should resume automatically.