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Sprite export crash #841
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Crashes what? The game? |
After some more looking around it turns out it just pauses the game, not crashes. And doesn't resume after extraction. I presume it's paused to make sure the sprite in memory isn't altered during extraction? It's a bit counter intuitive to have the game stay paused after extraction, I think it should resume automatically. |
I can reproduce that issue. Investigating. |
endrift
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When exporting a sprite (via Tools, Sprites, Export) the game (Pokemon Emerald GBA) crashes, but not the program. I managed to do a quick fix myself by commenting out an interrupter, but I guess a real fix would actually be to resume the interrupt? Anyway this is my diff that got it to work.
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