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Lufia: The Ruins of Lore Intro text not rendered properly #899

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Krusher97 opened this Issue Oct 6, 2017 · 5 comments

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Krusher97 commented Oct 6, 2017

test
https://youtu.be/AvBapnXVv9k?t=8s

The gif is how it looks in the latest development build.
The video is how its supposed to look.

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endrift Oct 11, 2017

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Seems to be the same root cause as #142, namely using DMA from invalid memory to read out zeroes.

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endrift commented Oct 11, 2017

Seems to be the same root cause as #142, namely using DMA from invalid memory to read out zeroes.

@endrift endrift closed this in 0225803 Oct 11, 2017

@endrift endrift added this to the mGBA 0.6.2 milestone Oct 11, 2017

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CharlesCorrin Oct 11, 2017

Should this be closed now? The latest revision (Revision 4873-66ce106) still has the bug.

CharlesCorrin commented Oct 11, 2017

Should this be closed now? The latest revision (Revision 4873-66ce106) still has the bug.

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It was definitely fixed locally. I’ll investigate later today.

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endrift commented Oct 11, 2017

It was definitely fixed locally. I’ll investigate later today.

@endrift endrift reopened this Oct 11, 2017

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CharlesCorrin Oct 11, 2017

The commit where it says the bug was fixed:
0225803

It seems to change nothing but the changelog. Is that the reason?

CharlesCorrin commented Oct 11, 2017

The commit where it says the bug was fixed:
0225803

It seems to change nothing but the changelog. Is that the reason?

@endrift endrift closed this in 17dac64 Oct 11, 2017

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Good catch. Fixed now.

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endrift commented Oct 11, 2017

Good catch. Fixed now.

endrift added a commit that referenced this issue Nov 2, 2017

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